home *** CD-ROM | disk | FTP | other *** search
/ PC Play 129 / pc play 129.iso / Demo / man2 / man2.exe / data / scripts / oldunits_neweffects / oldunits_neweffects_plazmaball.lua < prev    next >
Encoding:
Text File  |  2007-01-25  |  12.9 KB  |  605 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_NEWPLAZMABALL)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  7. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  8. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  9. desc.LocalPosition = vzbzd1
  10. vzbzd1:delete()
  11. desc.isAnimateTexture = false
  12. desc.RenderType = ENRENDERTYPE_GEOMETRY
  13.  
  14. Emitter = desc.PS.PSDescription
  15. Emitter.ParticleTypesNumber = 4
  16. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  17. Emitter.EmitterPosition = vzbzd2
  18. vzbzd2:delete()
  19. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  20. Emitter.EmitterDirection = vzbzd3
  21. vzbzd3:delete()
  22. Emitter.EmitterLifeTime = 1
  23.  
  24.  
  25.  
  26.  
  27.  
  28.  
  29.  
  30.  
  31.  
  32.  
  33.  
  34. PT = Emitter.ParticleTypesParams[1]
  35. PT.IsEmitterLocked = false
  36. PT.DrawOrder = 1
  37. PT.Material = ENMAT_SIMPLEPARTICLE
  38.  
  39.  
  40. PT.TextureName = "environment_effect_explosion_smoke3.dds"
  41.  
  42.  
  43.  
  44. PT.ParticlesPerSecond = 25.0;
  45. PT.InitialNumberOfParticles = 0.0;
  46. PT.BaseLifeTime = 2.0;
  47. PT.BaseLifeTimeVariance = 0.4;
  48. PT.BaseSpeed = 7.0;
  49. PT.BaseSpeedVariance = 0.9;
  50.  
  51. PT.TangentSpeed = 0.0;
  52. PT.TangentSpeedVariance = 0.0;
  53. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  54. PT.TangentDirection = vzbzd4
  55. vzbzd4:delete()
  56. PT.TangentAngleMin = 0.0;
  57. PT.TangentAngleMax = 6.28;
  58. PT.IsTangentDependOnBase = false;
  59.  
  60. PT.BaseAngle = 1.65;
  61. PT.BaseAngleVariance = 5.0;
  62. PT.BaseAngleSpeed = 1.0;
  63. PT.BaseAngleSpeedVariance = 1.0;
  64. PT.BaseAngleSpeedDirection = 0;
  65. local vzbzd5 = D3DXVECTOR3:new(0.0,0.0,1.0)
  66. PT.BaseDirection = vzbzd5
  67. vzbzd5:delete()
  68. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  69. PT.BaseDirectionVariance = vzbzd6
  70. vzbzd6:delete()
  71. local vzbzd7 = D3DXVECTOR3:new(0,0,0)
  72. PT.BasePosition = vzbzd7
  73. vzbzd7:delete()
  74. local vzbzd8 = D3DXVECTOR3:new(2,2,2)
  75. PT.BasePositionVariance = vzbzd8
  76. vzbzd8:delete()
  77. PT.BaseSize = 3.0;
  78. PT.BaseSizeVariance = 0.4;
  79.  
  80. -- color over time
  81. PT.ColorOverTimeR[1].TimePercent = 0.0;
  82. PT.ColorOverTimeR[1].Value = 0.5;
  83. PT.ColorOverTimeG[1].TimePercent = 0.0;
  84. PT.ColorOverTimeG[1].Value = 0.3;
  85. PT.ColorOverTimeB[1].TimePercent = 0.0;
  86. PT.ColorOverTimeB[1].Value = 0.1;
  87.  
  88. PT.ColorOverTimeR[2].TimePercent = 1.0;
  89. PT.ColorOverTimeR[2].Value = 0.0;
  90. PT.ColorOverTimeG[2].TimePercent = 1.0;
  91. PT.ColorOverTimeG[2].Value = 0.0;
  92. PT.ColorOverTimeB[2].TimePercent = 1.0;
  93. PT.ColorOverTimeB[2].Value = 0.0;
  94.  
  95. -- transparency over time
  96. PT.TransparencyOverTime[1].TimePercent = 0.0;
  97. PT.TransparencyOverTime[1].Value = 0.0;
  98.  
  99. PT.TransparencyOverTime[2].TimePercent = 0.5;
  100. PT.TransparencyOverTime[2].Value = 0.5;
  101.  
  102. PT.TransparencyOverTime[3].TimePercent = 1.0;
  103. PT.TransparencyOverTime[3].Value = 0.0;
  104.  
  105.  
  106. -- size over time
  107. PT.SizeOverTime[1].TimePercent = 0.0;
  108. PT.SizeOverTime[1].Value = 1.0;
  109.  
  110. PT.SizeOverTime[2].TimePercent = 1.0;
  111. PT.SizeOverTime[2].Value = 7.0;
  112.  
  113.  
  114. -- Speed over time
  115. PT.SpeedOverTime[1].TimePercent = 0.0;
  116. PT.SpeedOverTime[1].Value = 10.0;
  117.  
  118. PT.SpeedOverTime[2].TimePercent = 0.1;
  119. PT.SpeedOverTime[2].Value = 0.0;
  120.  
  121. PT.SpeedOverTime[3].TimePercent = 1.0;
  122. PT.SpeedOverTime[3].Value = 0.0;
  123.  
  124. -- Tangent Speed over time
  125. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  126. PT.TangentSpeedOverTime[1].Value = 0.0;
  127.  
  128. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  129. PT.TangentSpeedOverTime[2].Value = 5.0;
  130.  
  131.  
  132. -- GravityAcceleration over time
  133. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  134. PT.GravityAccelerationOverTime[1].Value = 0.0;
  135.  
  136. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  137. PT.GravityAccelerationOverTime[2].Value = 0.0;
  138.  
  139. -- AngleSpeed over time
  140. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  141. PT.AngleSpeedOverTime[1].Value = 1.0;
  142.  
  143. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  144. PT.AngleSpeedOverTime[2].Value = 0.0;
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174.  
  175.  
  176.  
  177.  
  178. PT = Emitter.ParticleTypesParams[2]
  179. PT.IsEmitterLocked = false
  180. PT.DrawOrder = 3
  181. PT.Material = ENMAT_PARTICLE_LIGHT
  182.  
  183.  
  184. PT.TextureName = "environment_effect_explosion_sparkles2.dds"
  185.  
  186.  
  187.  
  188. PT.ParticlesPerSecond = 15.0;
  189. PT.InitialNumberOfParticles = 0.0;
  190. PT.BaseLifeTime = 2.0;
  191. PT.BaseLifeTimeVariance = 0.5;
  192. PT.BaseSpeed = 0.0;
  193. PT.BaseSpeedVariance = 0.0;
  194.  
  195. PT.TangentSpeed = 0.0;
  196. PT.TangentSpeedVariance = 0.0;
  197. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  198. PT.TangentDirection = vzbzd9
  199. vzbzd9:delete()
  200. PT.TangentAngleMin = 0.0;
  201. PT.TangentAngleMax = 6.28;
  202. PT.IsTangentDependOnBase = false;
  203.  
  204. PT.BaseAngle = 1.65;
  205. PT.BaseAngleVariance = 5.0;
  206. PT.BaseAngleSpeed = 1.0;
  207. PT.BaseAngleSpeedVariance = 1.0;
  208. PT.BaseAngleSpeedDirection = 0;
  209. local vzbzd10 = D3DXVECTOR3:new(0.0,0.0,1.0)
  210. PT.BaseDirection = vzbzd10
  211. vzbzd10:delete()
  212. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  213. PT.BaseDirectionVariance = vzbzd11
  214. vzbzd11:delete()
  215. local vzbzd12 = D3DXVECTOR3:new(0,0,0)
  216. PT.BasePosition = vzbzd12
  217. vzbzd12:delete()
  218. local vzbzd13 = D3DXVECTOR3:new(2,2,2)
  219. PT.BasePositionVariance = vzbzd13
  220. vzbzd13:delete()
  221. PT.BaseSize = 3.0;
  222. PT.BaseSizeVariance = 0.4;
  223.  
  224. -- color over time
  225. PT.ColorOverTimeR[1].TimePercent = 0.0;
  226. PT.ColorOverTimeR[1].Value = 1.0;
  227. PT.ColorOverTimeG[1].TimePercent = 0.0;
  228. PT.ColorOverTimeG[1].Value = 0.5;
  229. PT.ColorOverTimeB[1].TimePercent = 0.0;
  230. PT.ColorOverTimeB[1].Value = 0.0;
  231.  
  232. PT.ColorOverTimeR[2].TimePercent = 1.0;
  233. PT.ColorOverTimeR[2].Value = 0.5;
  234. PT.ColorOverTimeG[2].TimePercent = 1.0;
  235. PT.ColorOverTimeG[2].Value = 0.0;
  236. PT.ColorOverTimeB[2].TimePercent = 1.0;
  237. PT.ColorOverTimeB[2].Value = 0.0;
  238.  
  239. -- transparency over time
  240. PT.TransparencyOverTime[1].TimePercent = 0.0;
  241. PT.TransparencyOverTime[1].Value = 0.0;
  242.  
  243. PT.TransparencyOverTime[2].TimePercent = 0.05;
  244. PT.TransparencyOverTime[2].Value = 1.0;
  245.  
  246. PT.TransparencyOverTime[3].TimePercent = 1.0;
  247. PT.TransparencyOverTime[3].Value = 0.0;
  248.  
  249.  
  250. -- size over time
  251. PT.SizeOverTime[1].TimePercent = 0.0;
  252. PT.SizeOverTime[1].Value = 3.0;
  253.  
  254. PT.SizeOverTime[2].TimePercent = 1.0;
  255. PT.SizeOverTime[2].Value = 7.0;
  256.  
  257.  
  258. -- Speed over time
  259. PT.SpeedOverTime[1].TimePercent = 0.0;
  260. PT.SpeedOverTime[1].Value = 0.0;
  261.  
  262. PT.SpeedOverTime[2].TimePercent = 0.1;
  263. PT.SpeedOverTime[2].Value = 0.0;
  264.  
  265. PT.SpeedOverTime[3].TimePercent = 1.0;
  266. PT.SpeedOverTime[3].Value = 0.0;
  267.  
  268. -- Tangent Speed over time
  269. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  270. PT.TangentSpeedOverTime[1].Value = 2.0;
  271.  
  272. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  273. PT.TangentSpeedOverTime[2].Value = 2.0;
  274.  
  275.  
  276. -- GravityAcceleration over time
  277. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  278. PT.GravityAccelerationOverTime[1].Value = 0.0;
  279.  
  280. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  281. PT.GravityAccelerationOverTime[2].Value = -30.0;
  282.  
  283. -- AngleSpeed over time
  284. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  285. PT.AngleSpeedOverTime[1].Value = 0.0;
  286.  
  287. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  288. PT.AngleSpeedOverTime[2].Value = 0.0;
  289.  
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308.  
  309.  
  310.  
  311.  
  312.  
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326. PT = Emitter.ParticleTypesParams[3]
  327. PT.IsEmitterLocked = false
  328. PT.DrawOrder = 2
  329. PT.Material = ENMAT_PARTICLE_LIGHT
  330.  
  331.  
  332. PT.TextureName = "environment_effect_explosion_smoke7.dds"
  333.  
  334.  
  335.  
  336. PT.ParticlesPerSecond = 15.0;
  337. PT.InitialNumberOfParticles = 0.0;
  338. PT.BaseLifeTime = 2.0;
  339. PT.BaseLifeTimeVariance = 0.7;
  340. PT.BaseSpeed = 0.0;
  341. PT.BaseSpeedVariance = 0.0;
  342.  
  343. PT.TangentSpeed = 0.0;
  344. PT.TangentSpeedVariance = 0.0;
  345. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  346. PT.TangentDirection = vzbzd14
  347. vzbzd14:delete()
  348. PT.TangentAngleMin = 0.0;
  349. PT.TangentAngleMax = 6.28;
  350. PT.IsTangentDependOnBase = false;
  351.  
  352. PT.BaseAngle = 1.65;
  353. PT.BaseAngleVariance = 5.0;
  354. PT.BaseAngleSpeed = 1.0;
  355. PT.BaseAngleSpeedVariance = 1.0;
  356. PT.BaseAngleSpeedDirection = 0;
  357. local vzbzd15 = D3DXVECTOR3:new(0.0,0.0,1.0)
  358. PT.BaseDirection = vzbzd15
  359. vzbzd15:delete()
  360. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  361. PT.BaseDirectionVariance = vzbzd16
  362. vzbzd16:delete()
  363. local vzbzd17 = D3DXVECTOR3:new(0,0,0)
  364. PT.BasePosition = vzbzd17
  365. vzbzd17:delete()
  366. local vzbzd18 = D3DXVECTOR3:new(1,1,1)
  367. PT.BasePositionVariance = vzbzd18
  368. vzbzd18:delete()
  369. PT.BaseSize = 4.0;
  370. PT.BaseSizeVariance = 0.6;
  371.  
  372. -- color over time
  373. PT.ColorOverTimeR[1].TimePercent = 0.0;
  374. PT.ColorOverTimeR[1].Value = 1.0;
  375. PT.ColorOverTimeG[1].TimePercent = 0.0;
  376. PT.ColorOverTimeG[1].Value = 0.4;
  377. PT.ColorOverTimeB[1].TimePercent = 0.0;
  378. PT.ColorOverTimeB[1].Value = 0.1;
  379.  
  380. PT.ColorOverTimeR[2].TimePercent = 1.0;
  381. PT.ColorOverTimeR[2].Value = 0.7;
  382. PT.ColorOverTimeG[2].TimePercent = 1.0;
  383. PT.ColorOverTimeG[2].Value = 0.2;
  384. PT.ColorOverTimeB[2].TimePercent = 1.0;
  385. PT.ColorOverTimeB[2].Value = 0.0;
  386.  
  387. -- transparency over time
  388. PT.TransparencyOverTime[1].TimePercent = 0.0;
  389. PT.TransparencyOverTime[1].Value = 0.0;
  390.  
  391. PT.TransparencyOverTime[2].TimePercent = 0.05;
  392. PT.TransparencyOverTime[2].Value = 1.0;
  393.  
  394. PT.TransparencyOverTime[3].TimePercent = 0.25;
  395. PT.TransparencyOverTime[3].Value = 0.6;
  396.  
  397. PT.TransparencyOverTime[4].TimePercent = 1.0;
  398. PT.TransparencyOverTime[4].Value = 0.0;
  399.  
  400.  
  401. -- size over time
  402. PT.SizeOverTime[1].TimePercent = 0.0;
  403. PT.SizeOverTime[1].Value = 4.0;
  404.  
  405. PT.SizeOverTime[2].TimePercent = 1.0;
  406. PT.SizeOverTime[2].Value = 8.0;
  407.  
  408.  
  409. -- Speed over time
  410. PT.SpeedOverTime[1].TimePercent = 0.0;
  411. PT.SpeedOverTime[1].Value = 0.0;
  412.  
  413. PT.SpeedOverTime[2].TimePercent = 0.1;
  414. PT.SpeedOverTime[2].Value = 0.0;
  415.  
  416. PT.SpeedOverTime[3].TimePercent = 1.0;
  417. PT.SpeedOverTime[3].Value = 0.0;
  418.  
  419. -- Tangent Speed over time
  420. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  421. PT.TangentSpeedOverTime[1].Value = 2.0;
  422.  
  423. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  424. PT.TangentSpeedOverTime[2].Value = 2.0;
  425.  
  426.  
  427. -- GravityAcceleration over time
  428. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  429. PT.GravityAccelerationOverTime[1].Value = 0.0;
  430.  
  431. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  432. PT.GravityAccelerationOverTime[2].Value = 0.0;
  433.  
  434. -- AngleSpeed over time
  435. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  436. PT.AngleSpeedOverTime[1].Value = 0.5;
  437.  
  438. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  439. PT.AngleSpeedOverTime[2].Value = 0.1;
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460.  
  461.  
  462.  
  463.  
  464.  
  465.  
  466.  
  467. PT = Emitter.ParticleTypesParams[4]
  468. PT.IsEmitterLocked = false
  469. PT.DrawOrder = 4
  470. PT.Material = ENMAT_PARTICLE_LIGHT
  471.  
  472.  
  473. PT.TextureName = "environment_effect_explosion_smoke4.dds"
  474.  
  475.  
  476.  
  477. PT.ParticlesPerSecond = 15.0;
  478. PT.InitialNumberOfParticles = 0.0;
  479. PT.BaseLifeTime = 2.0;
  480. PT.BaseLifeTimeVariance = 0.7;
  481. PT.BaseSpeed = 0.0;
  482. PT.BaseSpeedVariance = 0.0;
  483.  
  484. PT.TangentSpeed = 0.0;
  485. PT.TangentSpeedVariance = 0.0;
  486. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  487. PT.TangentDirection = vzbzd19
  488. vzbzd19:delete()
  489. PT.TangentAngleMin = 0.0;
  490. PT.TangentAngleMax = 6.28;
  491. PT.IsTangentDependOnBase = false;
  492.  
  493. PT.BaseAngle = 1.65;
  494. PT.BaseAngleVariance = 5.0;
  495. PT.BaseAngleSpeed = 1.0;
  496. PT.BaseAngleSpeedVariance = 1.0;
  497. PT.BaseAngleSpeedDirection = 0;
  498. local vzbzd20 = D3DXVECTOR3:new(0.0,0.0,1.0)
  499. PT.BaseDirection = vzbzd20
  500. vzbzd20:delete()
  501. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  502. PT.BaseDirectionVariance = vzbzd21
  503. vzbzd21:delete()
  504. local vzbzd22 = D3DXVECTOR3:new(0,0,0)
  505. PT.BasePosition = vzbzd22
  506. vzbzd22:delete()
  507. local vzbzd23 = D3DXVECTOR3:new(1,1,1)
  508. PT.BasePositionVariance = vzbzd23
  509. vzbzd23:delete()
  510. PT.BaseSize = 4.0;
  511. PT.BaseSizeVariance = 0.2;
  512.  
  513. -- color over time
  514. PT.ColorOverTimeR[1].TimePercent = 0.0;
  515. PT.ColorOverTimeR[1].Value = 0.5;
  516. PT.ColorOverTimeG[1].TimePercent = 0.0;
  517. PT.ColorOverTimeG[1].Value = 0.5;
  518. PT.ColorOverTimeB[1].TimePercent = 0.0;
  519. PT.ColorOverTimeB[1].Value = 0.5;
  520.  
  521. PT.ColorOverTimeR[2].TimePercent = 1.0;
  522. PT.ColorOverTimeR[2].Value = 0.5;
  523. PT.ColorOverTimeG[2].TimePercent = 1.0;
  524. PT.ColorOverTimeG[2].Value = 0.5;
  525. PT.ColorOverTimeB[2].TimePercent = 1.0;
  526. PT.ColorOverTimeB[2].Value = 0.5;
  527.  
  528. -- transparency over time
  529. PT.TransparencyOverTime[1].TimePercent = 0.0;
  530. PT.TransparencyOverTime[1].Value = 0.0;
  531.  
  532. PT.TransparencyOverTime[2].TimePercent = 0.01;
  533. PT.TransparencyOverTime[2].Value = 1.0;
  534.  
  535. PT.TransparencyOverTime[3].TimePercent = 0.1;
  536. PT.TransparencyOverTime[3].Value = 0.1;
  537.  
  538. PT.TransparencyOverTime[4].TimePercent = 1.0;
  539. PT.TransparencyOverTime[4].Value = 0.0;
  540.  
  541.  
  542. -- size over time
  543. PT.SizeOverTime[1].TimePercent = 0.0;
  544. PT.SizeOverTime[1].Value = 3.0;
  545.  
  546. PT.SizeOverTime[2].TimePercent = 1.0;
  547. PT.SizeOverTime[2].Value = 9.0;
  548.  
  549.  
  550. -- Speed over time
  551. PT.SpeedOverTime[1].TimePercent = 0.0;
  552. PT.SpeedOverTime[1].Value = 0.0;
  553.  
  554. PT.SpeedOverTime[2].TimePercent = 0.1;
  555. PT.SpeedOverTime[2].Value = 0.0;
  556.  
  557. PT.SpeedOverTime[3].TimePercent = 1.0;
  558. PT.SpeedOverTime[3].Value = 0.0;
  559.  
  560. -- Tangent Speed over time
  561. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  562. PT.TangentSpeedOverTime[1].Value = 2.0;
  563.  
  564. PT.TangentSpeedOverTime[2].TimePercent = 1.0;
  565. PT.TangentSpeedOverTime[2].Value = 2.0;
  566.  
  567.  
  568. -- GravityAcceleration over time
  569. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  570. PT.GravityAccelerationOverTime[1].Value = 0.0;
  571.  
  572. PT.GravityAccelerationOverTime[2].TimePercent = 1.0;
  573. PT.GravityAccelerationOverTime[2].Value = 0.0;
  574.  
  575. -- AngleSpeed over time
  576. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  577. PT.AngleSpeedOverTime[1].Value = 0.5;
  578.  
  579. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  580. PT.AngleSpeedOverTime[2].Value = 0.1;
  581.  
  582.  
  583.  
  584.  
  585.  
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593.  
  594.  
  595.  
  596.  
  597.  
  598.  
  599.  
  600.  
  601.  
  602.  
  603.  
  604.  
  605.